GREEN SCIENCE, MALL - There is no Spoon 0.17 - Factorio #03
THERE IS NO SPOON - Launch a rocket within 8 hours.
Since my last TINS walkthrough became obsolete just a short while after publishing it due to the experimental release of 0.17, I have finally gotten around to making an updated version.
This episode continues construction of the main bus in earnest, adding green science to the list of automated things, and creating a small 'shopping mall' that I can return to later in the game to collect basic building materials - an essential step for any base, let alone one that needs to be built quickly.
This is a vanilla playthrough, but I have two mods installed. The first is 'Inbuilt Lighting" which adds a lamp-like effect to power poles. This has no affect at all on how I play the game, it is purely to try to help you see what I'm doing in the dark, as I won't be using lamps or night vision. The second mod is 'Playtime', which simply displays a clock in the top-left corner of the screen, so you can see at all times exactly how much time i've spent in the map and how much longer I have to get the achievement.
Please note that I made a mistake in the map creation settings for this series that will disable the TinS achievement. See the video description of part 1 for details of this mistake, and the map exchange string for this series.
Game Link: https://store.steampowered.com/app/427520/Factorio/
Music: https://www.youtube.com/watch?v=_-2xqes4gho
Patreon: https://www.patreon.com/MiniBetrayal
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