Grim Fandango - Year 2: Part 1 - Walkthrough Gameplay PC
Grim Fandango - Year 2: Part 1 - Walkthrough Gameplay PC
Rubacava
You're in Manny's office. Pick up the letters from Salvador on the table aginst the back wall.
Walk downstairs.
Talk to Lupe, the coat check attendant.
Walk out the front door.
Walk down the stairs.
Hmm, the raven sounds like Meche.
Use the binoculars.
Ouch, that's gotta hurt...
Ah, your old friend Velasco again.
Talk to him about getting on the Limbo, the cargo tug.
Tell him you are ready to work.
Keep talking to him until all the dialogue options about working are exhausted, then leave.
Manny needs to get Glottis some SeaBee tools, make sure Neranja does not show up, and get a union card.
Leave the docks, and head through the hub to the Casket.
Go in the door.
Talk to the locals.
They won't talk to you because you own a club.
Go back to the club's office.
Talk to Lola, the photographer.
Now talk to Olivia.
She won't talk to you because you are a club owner.
Show Salvador's letters to one of the locals.
OK. That worked.
Get the book on labor organizing from the table.
Now leave the club and head south towards the Dry Docks.
Give the labor book to Terry, the SeaBee.
Now Manny needs to get Terry a lawyer to get him out of jail.
Go back to Manny's Club.
Go down the lobby and down the stairs.
Go to the bar and pick up the bottle of Gold Flake liqeur.
Go to the casino and talk to Chowchilla Charlie.
Ask him to make you a fake union card.
You have to get his bag of money from the High Roller's Lounge.
You will get a VIP pass.
Show the pass to Glottis.
So Glottis has a weakness for racing?
Go out of the club, and talk to Lupe.
Lupe will give you an empty envelope from Lola.
Something fishys going on, Someone must have taken what was in the envelope.
Walk down to the elevator.
Walk over to the blimp bridge.
Go into the morgue.
Talk to the undertaker about what he's looking for.
He needs to find identification.
He wants a metal detector.
Go to the far end of the bridge, and at the security station, go up the stairs.
The hallway to the High Roller's lounge is left of the stairs.
Glottis had the workers preoccupied by drinking all the liquer in front of the Television.
Go into the kitchen.
Pick up the turkey baster.
The french waiter is bothering Manny.
When he goes into the pantry, shut the doors and stick the scythe through the handles.
Look at the empty barrel by Glottis.
You'll use that later to get to the basement.
Go around the corner, and talk to Nick Virago, the lawyer.
Tell him you need his help to get your friend out of jail.
Suck up to him and tell him that you want the very best lawyer, and Nick was the best you know.
Then threaten to tell Maximino about Olivia and him.
Get the cigarette case.
It might have a secret compartment.
Go down to the security station.
Tell Carla that you found the case under her desk after some stranger left it there.
She'll think its a bomb, and detonate it.
Get the key.
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