Grim Fandango - Year 3: Part 1 - Walkthrough Gameplay PC
Grim Fandango - Year 3: Part 1 - Walkthrough Gameplay PC
At Sea
Manny's crew has been sprouted.
Just walk away from the corpses.
Glottis will save you.
There is a bomb and there is no way out of the engine room.
Use the starboard engine (the right engine).
Raise the anchor and lower it again.
It will hook on the portside anchor.
Push the button to raise the portside anchor.
Use the scythe to pull in the anchor and hook it on the porthole.
Lower the starboard anchor.
Now pull both engine levers toward you, putting the ship in reverse.
You are at the bottom of the ocean and can't go anywhere without a lantern.
Chepito, the wandering guy, has a lantern.
Talk to him, then pick him up.
Give him to Glottis.
Go towards the pearl.
You will see a submarine.
The octopus stuffs people in the sub and takes them away.
Distract the octopus by offering it Chepito.
Walk through the barnacles on the far end of the ridge.
Chepito will follow, and the barnacles will trap him.
The Edge of the World
Take the path on your right to the door at the end of the hall.
Talk to Meche and Domino.
Manny is in an office with a cage.
Talk to the imprisoned angelitos.
Tell them that you want to help them escape.
Insist that your hands are not too big.
Tell them that you don't have tiny tools.
Pick up the hammer.
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