Grim Fandango - Year 2: Part 2 - Walkthrough Gameplay PC
Grim Fandango - Year 2: Part 2 - Walkthrough Gameplay PC
Walk through the metal detector.
That will work fine for Membrillo's morgue.
Drink the Gold Flake bottle and walk to the detector again.
You are in the back room.
Keep talking to Carla about the metal detector.
She'll throw it out the window into a giant kitty litter box.
Go down the security station stairs, and the betting window stairs.
That giant beast is a stuffed cat.
Go behind the hall.
Pick up the can opener.
Time to get into Glottis's empty cask.
Go back to the High Roller's kitchen.
Use the can opener to open the cask and get in.
You're in the basement.
No suitcase.
Give the forklift a try.
Drive it into the elevator.
Hmm, a secret floor.
As the secret room goes by, you have to drive the forklift so it catches the ceiling of the room.
This will stop the elevator.
Raising the forks will open the elevator door and force the elevator down so Manny can enter the secret room.
There's the suitcase... full of tickets for the number 9.
Leave high rollers and give the suitcase to Charlie.
You will get a union card.
Go back to the litter box.
Use the scythe on the sand.
You will get the metal detector.
Leave the building.
Go over the Extendo bridge, up the ramp to the hub, and past the Dry Docks.
Keep going until you get to the lighthouse.
Use the key in the door.
Poor Lola.
Pick up the plastic tile.
Go to the Blue Casket bar.
Go into the kitchen.
Use the turkey baster in the Hookah water in the sink.
Go back up the elevator to Manny's cafe.
Give the tile to Lupe.
She will bring a woman's coat.
It contains a slip of paper with the words `Rusty Anchor'.
Go south of the extendo bridge.
Go to the factory.
Naranja is here.
Go into the back room.
Open the refrigerator.
Loss of power, eh? Looks like a destraction tactic.
Use the crisper to prop open the refrigerator door.
Go to Nararanja.
Drop the Hookah water into the bottle.
When he falls asleep, grab his dog tags.
Talk to toto about the rusty anchor.
Pick up the photo.
Leave the factory.
Go back to the morgue.
Give the metal detector to Membrillo.
When he uses the detector on one corpse, put the dog tags on another.
Now Naranja is out of the picture.
Leave and go to the betting booth at the cat track.
Program Charlies device.
The plaque under the stuffed cat tells you it had been the second week of the season,
and the photo tells you it had been the sixth race.
Show the fake ticket to Doug.
Doug had the photo.
Go to the high roller lounge and to Nick.
Show the photo to him.
Terry is out of jail.
Glottis has got SeaBee tools now.
You have to get Glottis to stop betting.
Go to Manny's office in his cafe and open the hidden panel in his desk.
Push the bottom right button on the circular segment.
Push the magnet button on the far right.
Police Chief Bogen will lose, and raid Manny's casino.
Now Manny and Glottis can leave.
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