GSBD: Base Capture Mission (GINN {Miguel} , No Respawn, S Rank)
The fourteenth mission of the Z.A.F.T '71' story path and a nice breather after that last mission as it is a much slower paced.
to get the S rank you will want to destroy the Skygraspers that spawn about halfway though the mission.
the mission starts with three Strike Daggers rather close by making it a good time to get used to the way urban maps work and how to use buildings to your advantage, after them a second group of two Strike Daggers will spawn with one of them on top of a building ready to drop down so be mindful of that as you clear them out, after them a group of three Strike Daggers will spawn in, then during or after depending on how quickly you take out the Strike daggers a group of five enemies consisting of two Strike Daggers and a Duel Dagger on the ground and two 105 (Launcher) units on top of buildings so be aware of your positioning and don't give them a clear shot,
the next group after that is a single 105 (Launcher) and three 105 (Sword) making it a group with a fair amount of potential damage so don't be afraid to burn some meter to clear the Launcher before turning to handle the Swords as they do take a moment to reach you.
when the escape point appares you will want to get on a building near it to give you a clear shot of the five approaching Skygraspers though be mindful of giving the four Duel Daggers on the higher buildings a clear line of sight to shoot you, taking out one wave of Skygraspers will cause another set of five to spawn in so take them out the same way before turning your attention to the Duel Daggers drawing them in two at a time if possible to avoid getting caught in a pincer, once you clear them a 105 Dagger (Sword) will spawn towards the corner of the map with two others spawning a bit away to try and catch you in a pincer again so take out the one before turning to the other two.
For the final wave of enemies the Forbidden will spawn in alongside two Long Dagger FS with a 105 (Launcher) starting in the distance, you don't want to be fighting the Forbidden while getting shot in the back so clear out the Long Dagger FS quickly before getting started on the Forbidden but watch the mini-map for the Launcher to move in a bit closer knocking down the Forbidden before SP Boosting away then cleaning up the Launcher so you can focus on the Forbidden like in the last mission it's strong attacks are easily telegraphed though it's laser can go through walls so you need to try and keep it on screen so you can tell what it's doing and guard accordingly, one thing to note is that if it gets knocked down at low health it will always stand up with it's super so be prepared for that.