UE5 Flash-Inspired Shop System: Game Loop & Upgrades
Learn how to recreate a retro, Flash-inspired shop system in Unreal Engine 5. This tutorial shows you how to build a game loop where players can play, die, visit a shop, and spend points on upgrades. Whether you're developing a nostalgic game or need a flexible shop mechanic, this guide is perfect for integrating upgrades and rewards into your project.
🔹 Project Download:
👉 https://www.patreon.com/posts/120454953
🔹 My Links:
👉 https://linktr.ee/d3kryption
🔹 My Setup:
👉 OS: Manjaro Linux
👉 CPU: Intel Core i7-4790K @ 4.00GHz
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 16GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403
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🔹 Chapters:
0:00 - Intro
1:02 - Game breakdown
2:55 - Widget only level
4:03 - Shop UI
8:50 - Upgrade structure
10:34 - Upgrade datatable
12:36 - Widget Shop Upgrade
16:26 - Shop scrollbox
20:01 - Dynamic shop upgrades
22:45 - Upgrade click
24:15 - Dynamic widgets
26:00 - Dynamic clicking
27:00 - Game instance
30:04 - Sold UI
34:40 - Current points
40:42 - Cannot afford message
43:11 - Exit screen button
44:39 - Updating points
48:20 - Reset input
49:22 - Ability granting
53:02 - Adding sounds
53:57 - Updating points UI
54:23 - Data table negative
54:40 - Affording negative
55:30 - Patreon
55:39 - Full playthrough
1:00:01 - Outro