GTA:SA Skill/Stats Progress Explanation

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Skills/Stats can be changed by some stuff that directly changes them, or indirectly by some sort of EXP system which affects some Skills/Stats.

The EXP points are different per skill and get increased by certain related actions, e.g. the Cycling EXP points get increased by driving around on a Bicycle. Once the EXP points have reached a certain amount (different per EXP points value), the associated skill gets increased and the EXP points get reset to zero.

While Skill/Stats themselves get saved/restored properly when you save/load a game and set to default values when you start a new game, the EXP points get reset to zero when you load/start a new game, except for the Lung Capacity EXP, Cycling EXP and Max Health EXP, which simple stay the same and carry over.







Tags:
Grand Theft Auto (Video Game Series)
Skills
Stats
Explanation
Speedrunning
Speedrun



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