🍺GUI: SUPER MARIO BROS 2 (NES) Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=eTvO4-kCJOw



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Gaming Under the Influence - SUPER MARIO BROS 2 (NES) Playthrough

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If you can, check out my friend’s audiobook down below. He's not working right now, because of the corona situation. All he has for income is his audiobook, so I'm trying to help him out. The audiobook is about a young father who gets into counterfeiting to help his family. It’s available on Audible, iTunes and Amazon. Links down below. Just trying to show my friend some support. Thanks for watching.

Audiobook On AUDIBLE: https://www.audible.com/pd/B01GQSV9JK/?source_code=AUDFPWS0223189MWT-BK-ACX0-060792&ref=acx_bty_BK_ACX0_060792_rh_us

Audiobook On ITUNES: https://itunes.apple.com/us/audiobook/hoist-colors-confessions-street-counterfeiter-unabridged/id1122133465?mt=3&ign-gact=1

Audiobook On AMAZON: https://www.amazon.com/Hoist-Colors-Confessions-Street-Counterfeiter/dp/B01GQSVABC

Other Channel: Hazey Cazey Tv 2

Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, commentary, news reporting, teaching, scholarship and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.


Super Mario Bros. 2 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in the PAL region the following year. It has been remade or re-released for several video game consoles.

The game is the product of a circle of influences following the breakthrough success of Super Mario Bros. (1985). The sequel prototype is based on two cooperative players lifting and throwing each other, lifting and stacking objects, and scrolling the screen upward — a design too complex for the Famicom hardware and with dissatisfying gameplay. This ambitious concept was postponed in favor of a quicker upgrade to the original Super Mario Bros. engine, released in Japan as the notoriously challenging Super Mario Bros. 2. The Mario team resumed development of the prototype for another interim game, Yume Kōjō: Doki Doki Panic (1987). Instead of Mario graphics, this advergame was branded with the characters and themes of Fuji Television's technology expo called Yume Kōjō '87 (lit. "Dream Factory"). Nintendo of America decided Japan's Super Mario Bros. 2 had gameplay too difficult and too similar to Super Mario Bros. to be worth releasing into the recently crashed American market. Therefore, finally delivering upon the inspiration of the original prototype and creating a second official sequel, Nintendo cosmetically modified Yume Kōjō: Doki Doki Panic to become the international release of Super Mario Bros. 2 (1988).

A commercial success, the international Super Mario Bros. 2 was re-released in Japan for the Famicom as Super Mario USA (1992), as part of the Super Mario All-Stars (1993) collection for the Super NES (including the Japanese Super Mario Bros. 2 as The Lost Levels), and as Super Mario Advance (2001) for the Game Boy Advance.



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#nintendo
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There are 79 views in 3 videos for Super Mario Bros. 2. There's close to 4 hours worth of content for Super Mario Bros. 2 published on his channel, or 2.30% of the total watchable video on Hazey Cazey Tv's YouTube channel.