
Guilty Gear Strive - Axl Low's Axl Bomber Loop Optimal Corner Combo? *OUTDATED*
Crappy combo theorised in under 20 minutes (played Axl for 5 years so don't worry)
*SCRATCH THE DESCRIPTION, A MORE EFFICIENT COMBO STEMS FROM ending in 5K Bomber, Bomber, gives 8more dmg but even harder to do*
Note that ending in Super gives you only 12 more dmg, but grants the hard knockdown post-wall break
Super ender is also unreliable if the first close-Slash connects further away since the first hit may whiff horizontally
Also note that using 5P instead of 5K after the second Axl Bomber does 1 more dmg but is 1frame slower (easier to drop), and pushes yourself too far away for the 3rd Axl bomber to hit
Just use 5P or 6K as wall break ender for consistency if you're not confident in the 3rd TK bomber, since not many other moves match 39 (base) dmg at that frame data
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