Guilty Gear Strive - Ky - Possible 7f safejump after 6p FA anti-air

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Published on ● Video Link: https://www.youtube.com/watch?v=jrrcGxBwevU



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Either I'm very lucky or there it is indeed. Wish I could record and test it normally, but it's not exactly easy to reproduce this specific situation, so I took a different approach instead. Looks legit, but don't trust me on that one.

Microdash after FA lands and jump. Air-dash is not instant, there is a delay. Aim to hit low, on the last active frames of j.H. Not sure if there is a better / more consistent way, please tell me in the comments section if you know something.

Motivation:

Midscreen CSE on any HKD outside of the corner vs Leo has a big fat problem. At the distance where CSE is a perfect meaty (e.g. hits on wakeup jump f1), you can make it safe to his DPs, but not a super. Gio's super has the same privilege.

In other words, if Leo or others like him have 50 meter and you want to be reversal-safe, the only meterless option is to have a safejump for every particular HKD we get, including the one after 6p FA. Otherwise, you have to give up your turn or risk being hit for using a wrong tool. Not a fan, not anymore - only works until it doesn't.




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