Gunman Clive Speed run: All individual levels completed in 12:05 [In-game time total]
This project started in late January, roughly 2 weeks after AGDQ. I bought the game for £1.99 and it's probably one the best games on the 3DS eShop!
Within less than a week, I started creating individual level speed runs which were pretty easy on most of the stages because of the simple level design. It took roughly 3 days to speed run all 20 stages in IL style.
Then I sent them to SDA to get the run verified, the verifiers were impressed with the times and one of them did notice a possible improvement on stage 3 and so I retried that stage and some of the others I've notice were improvable as well.
There are 3 notable tricks that you can save time on certain kinds of stages.
Transition effect abuse - To get a good time on a certain stage, you need to play through (or quit) a different stage first. Then as you select a level you want to focus on, the in-game timer doesn't start right away saving ~0.3 seconds
Platform manipulation - Stages 2, 4 and 11 are notable as I hang around the title screen for a bit, this is to manipulate the platform position as I start a stage. You can't do this if you use Transition effect abuse or going to a different screen as the platform's starting position are fixed.
Powerful weapons from previous stage - On stages 15 and 20 I use a very powerful weapon that can be picked up from the previous stage. Stage 14's strongest obtainable weapon is the Laser gun and Stage 19's strongest obtainable weapon is the Dark Orbs.
The explosive bullet has the strongest single shot but the rate of fire is so bad that Laser & Dark orbs deal more Damage Per Second than the explosive bullets.
Stage 1 - 42:58
Stage 2 - 50:20
Stage 3 - 40:33
Stage 4 - 36:36
Stage 5 - 15:35
Stage 6 - 42:83
Stage 7 - 34:49
Stage 8 - 57:44
Stage 9 - 36:23
Stage 10 - 13:67
Stage 11 - 41:66
Stage 12 - 34:04
Stage 13 - 44:99
Stage 14 - 41:68
Stage 15 - 07:00
Stage 16 - 47:65 - Pure autoscroller
Stage 17 - 40:98
Stage 18 - 31:67
Stage 19 - 48:58
Stage 20 - 18:11
Q: Which stage did you find very hard to speed run?
A: Here are the top five and the reasons why.
Stage 5 - Pure button mashing, and making sure the boss never jumps.
Stage 6 - Is the stage that has a tough ladder skip near the end because of the camera angle, you can tell it's not easy when to stop running to fall down.
Stage 14 - Ladder skip and a tough to optimise room right afterwards
Stage 17 - Luck, luck and luck.
Stage 20 - A really tough trick with little room of error on the final boss.
Feel free to follow me on these 2 sites
Twitch - watch me play games live: http://www.twitch.tv/GreenalinkSDA
Twitter - read my opinions/reactions on various things: https://twitter.com/Greenalink
Other Videos By Greenalink
Other Statistics
Gunman Clive Statistics For Greenalink
Greenalink currently has 28,878 views spread across 3 videos for Gunman Clive. Gunman Clive has approximately 1 hour of watchable video on his channel, making up less than 0.49% of the total overall content on Greenalink's YouTube channel.