Gushing Over Gloomhaven
Hi. I'd like to talk about Gloomhaven.
NOTES:
-Gloomhaven has lots of rules and I didn’t want to get stuck in the weeds explaining small details and technicalities, so I’ve tried to simplify some rules in order to get the idea across about certain elements of rules and gameplay without mischaracterizing them. I tried to take notes when I caught myself doing so and I thiiiiiink what I have written is adequate enough to get my points/ideas across without being outright inaccurate. Below are a few examples (and there may be some I missed):
-Mercenaries don’t retire until they’re back at Gloomhaven. In Campaign mode, after finishing a scenario, you don’t have to go back to Gloomhaven (though there may be instances where do are required to). But mercenaries don’t retire the second their personal quests are fulfilled.
-You can start a round with fewer than two available cards and long rest in order to survive one more round. You don’t necessarily become exhausted the precise moment you run out of cards.
-I said chances are new mercenaries won’t start at level one in Campaign mode. Likely by the time you unlock a new merc, there will be systems in place to bring their level up closer to older mercenaries, but that’s not necessarily a guarantee.
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