Half Life 3 - What will it look like?
THIS IS WHAT I THINK WILL BE INCLUDED IN Half Life 3's GRAPHICAL ENGINE. I DON'T KNOW FOR SURE. Sorry about the poor quality, this was released before the days of youtube HD and I never thought that youtube would actually do it. Amazing how things progress, huh? Apart from Half Life, which has taken to the back-burner while Valve makes lots of multiplayer games with hats everywhere.
I also have some speculation at the end about Half Life 3. But it's probably not right because it's just speculation! but it's fun just predicting things and seeing how they end up anyway.
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ADDITIONAL STUFF THAT MIGHT BE INCLUDED
PARALLAX MAPPING
Parallax mapping is already pretty much obsolete thanks to tessellation support in dx11, I have no doubt that it will become used more and more as time goes on, especially if the next generation of consoles support it. Below is a pretty video showing tessellation, on the famous unigine 2.1 Heaven benchmark.
http://www.youtube.com/watch?v=bkKtY2G3FbU
RAYTRACING
Raytracing is the other biggie I missed out of this video. So far there are very few interesting examples of it in realtime. Personally I'm not too impressed by the reflection demos, I'm far more interested in the lighting potential it has. Nvidia has a nice car example (you can download it if you have an nvidia 400 or 500 series graphics card)
http://www.youtube.com/watch?v=rHAIWOIxv3Q
There's also a nice minecraft raytracing video that shows how much better the lighting will look if done with raytracing. There's still a large amount of noise when moving the camera about though, this will likely lessen as time goes on and processing becomes faster.
http://www.youtube.com/watch?v=xZ62VwiLr3A
VOXELS
It's like Delta Force, all over again! Imagine a world made up of lots and lots of small 'bits'. Like lego. This is a long way off being viable, but obviously simulating a world out of lots of small bits is beneficial. It's almost like the way that real life works! The only thing I know that could possibly support this so far is ID Tech 6, the next engine on from the one powering RAGE.
If I've missed out anything big then please tell me.
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Scenes included in this video (in order)...
Source Engine - Source - Half Life 2
Radiosity - Geomerics - Enlighten
Parallax Mapping - Source - Simulated with Polygons
Rays of light - Crytek 2 - Crysis
Wood Splintering - Pixelux DMM- Starwars
Door example - Source - Simulated with physics objects
Castle smashing - DMM - Pixelux
Destructable walls - Geomod - Red Faction
Rugby Scene (Animations) - Euphoria - Back Breaker
Dented Oildrums - Ageia - Ageia
Real time water #1 - Ageia - Unreal Engine 3
Real time water #2 - Realflow - Maya (This one isn't in real-time... yet)
Youtube videos in thie video...
Canapin (Red Faction)
Whuijben (For making the great dam scene!)
0:00 - Warning
0:26 - Source 1 engine
0:35 - Source 2 improvements?
0:54 - Destruction!
Check out my channels:
● 3kliksphilip: https://www.youtube.com/3kliksphilip
● 2kliksphilip: https://www.youtube.com/2kliksphilip
● kliksphilip: https://www.youtube.com/kliksphilip
Other information you might like:
● Website: http://3kliksphilip.com
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● PC Specs: Intel 6300 @ 2.6 Ghz, 8 GB RAM, Geforce 8800 GTS 640 MB.
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Other Statistics
Half-Life 2 Statistics For 3kliksphilip
At this time, 3kliksphilip has 2,742,386 views for Half-Life 2 spread across 6 videos. Less than an hour worth of Half-Life 2 videos were uploaded to his channel, making up less than 0.56% of the total overall content on 3kliksphilip's YouTube channel.