Source SDK Tutorial - ROCK FALLS OF DEATH

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Published on ● Video Link: https://www.youtube.com/watch?v=IuZhT17TsC8



Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
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Category:
Tutorial
Duration: 7:02
76,357 views
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Oh yeah. Is it just me or are tutorials DULL? This one might not be any different, but the result is a bit more satisfying than most. Hey, skip it altogether and download the map HERE: http://www.mediafire.com/download.php?qmgnz0wm0zl

Sorry if I muck up too much in the tutorial, it's... um... meant to be like that as it also serves as a documentary of how my mind works when I'm on the Source SDK. Kind of.

Have fun! How could you use this in your levels?

Climb maps?
Mixed with fake-DMM for ultra pro effects?
Just as a cool looking feature?
A way of making knife maps more interesting?

Just don't forget who helped you to make it. Me ;)

I sloped the ground on the version I've uploaded to stop it from crashing. Apparently the Source engine dislikes physics and crashes if there are too many boulders. Observe my map's vmf to see how I countered it. I used a trigger_hurt to destroy the rocks when they fall off the side.

Enjoy! This video was made because it seems as if that fake DMM thing I made was quite popular. Clearly people enjoy making unconventional things which screw up servers. Have fun.

Check out my channels:
● 3kliksphilip: https://www.youtube.com/3kliksphilip
● 2kliksphilip: https://www.youtube.com/2kliksphilip
● kliksphilip: https://www.youtube.com/kliksphilip

Other information you might like:
● Website: http://3kliksphilip.com
● Twitter: https://twitter.com/3kliksphilip
● PC Specs: Intel 6300 @ 2.6 Ghz, 8 GB RAM, Geforce 8800 GTS 640 MB.







Tags:
Source
SDK
rock
fall
avalanche
thing
physics
boulders
death
DMM
fake
destruction
fear
its
strength
and
my
accent
Hammer
Editor



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