Half-Life Alyx, Non-VR mod, Ultra Settings, Controller Gameplay [RTX 3070, Core i9, 4K, 60 FPS]
Here's an hour of gameplay. This game modification removes the Virtual Reality requirement so that it can be played like a regular First-Person-Shooter. The talented modders have stripped out certain puzzle requirements and elements that make this playable with some imperfections. It has been pared-down and this really isn't the way the developers intended it to be played. The original VR version is much more immersive and interactive, however it gave me a chance to experience the game without having to buy expensive VR hardware. Another change, is that I've taken the mod a bit further and added controller support via a custom edited reWASD configuration so that I could play it like a console game. Cheats are enabled with God Mode, and infinite ammo. The results were pretty impressive and I even have the game running at it's highest possible settings, with smooth gameplay. After completing the game, I'm almost convinced that I should buy VR hardware...please Valve, PLEASE make Half-Life 3!!
Purchase Half-Life: Alyx on Steam ---˃ https://store.steampowered.com/app/546560/HalfLife_Alyx/
Download Half-Life: Alyx NoVR mod ---˃ https://www.moddb.com/mods/half-life-alyx-novr/news/full-campaign-playable-without-vr-update-out-now
Download reWASD ---˃ https://www.rewasd.com/
download my custom reWASD config ---˃ https://bit.ly/HLA_noVR_XBOX_SX
** paste the reWASD config file in this directory:
C:\Users\Public\Documents\reWASD\Profiles\Half-Life Alyx Non-VR\Controller
Half-Life: Alyx takes place five years before the events of Half-Life 2. Earth has been conquered by the alien Combine, who have implemented a brutal police state. In City 17, teenage Alyx and her father Dr. Eli Vance, both members of a human resistance movement, are stealing Combine resources. After they are captured by the Combine, resistance member Russell rescues Alyx and warns her that Eli will be transported to Nova Prospekt for interrogation. To intercept the train carrying Eli, Alyx ventures into the quarantine zone, an area inside City 17 infested with parasitic alien life. Along the way, she meets an eccentric Vortigaunt named Gary who asks Alyx to save his fellow Vortigaunts and foresees that Eli will die.
Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter game developed and published by Valve. It was released for Windows and Linux with support for most PC-compatible VR headsets. Set five years before Half-Life 2 (2004), players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine. Like previous Half-Life games, Alyx incorporates combat, puzzles, exploration and survival horror. Players use VR to interact with the environment and fight enemies, using "gravity gloves" to snatch objects from a distance, similarly to the gravity gun from Half-Life 2.
The previous Half-Life game, Episode Two, was released in 2007 and ended on a cliffhanger. Valve made several attempts to develop further Half-Life games, but could not settle on a direction. In the mid-2010s, Valve began experimenting with VR. Recognizing the demand for a major VR game, they experimented with prototypes using their various intellectual properties such as Portal, and found Half-Life to be best suited for VR.
Half-Life: Alyx entered production using Valve's new Source 2 engine in 2016, with the largest team in Valve's history, including members of Campo Santo, a studio Valve acquired in 2018. VR affected almost every aspect of the design, including combat, movement, level design, and pacing. Valve initially planned to launch Alyx alongside its Index VR headset in 2019, but delayed it following internal feedback about the story by their new writer, Rob Yescombe; Erik Wolpaw and Jay Pinkerton rejoined Valve to rewrite it.
Half-Life: Alyx received acclaim for its graphics, voice acting, narrative, and atmosphere, and has been cited as VR's first killer app. It was nominated for numerous awards and won "Best VR/AR" at the 2020 Game Awards. Valve acknowledged that the audience for VR games was limited; Gabe Newell, the president of Valve, described Alyx as a long-term investment into new technologies.
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