Need For Speed Underground Redux in 2023, 4K ReShade, Enhanced [RTX 3070, Core i9, 4K, 60 fps]
I was feeling Fast & Furious so loaded up Need For Speed Underground (2003) and I also wanted to virtually drive my real-life car (2002 Toyota Celica GT modified)...gas is expensive and I easily get hardcore feelings of road rage when I see aggressive, or poorly skilled drivers. This video shows 7 minutes of gameplay of the fan-made Redux version with several ReShader graphics modifications added to enhance the visuals to a more modern style. I love playing old games enhanced with newer graphics either as official remasters or in many cases, heavily modded and upgraded. It's pretty frickin amazing for a 20-year old game to feel this fun with a fresh coat of paint.
Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series. It was developed by EA Black Box and published by Electronic Arts. Different versions were produced for Playstation 2, Xbox, Windows, and one for the Game Boy Advance and another rare version developed by Global VR for Arcades published by Konami.
Underground rebooted the franchise, ignoring the previous Need for Speed games which featured sports cars and exotics. It was the first game in the series to offer a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in the fictional Olympic City. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was critically and commercially successful, and was followed by Need for Speed: Underground 2 in 2004.
In the car customization menu, cars can be altered with performance upgrades and visual upgrades, such as paint colours, vinyls, underglow neon, custom front and rear bumpers, custom side skirts, spoilers, custom hoods, exhaust tips, roof scoops, custom tires and stickers, and wide body kits.
Players can apply performance upgrades to their vehicles. The player can upgrade their car's engine, drivetrain, suspension, tires, engine control unit (ECU) as well as add nitrous oxide, turbochargers and reduce the car's weight (in the form of "weight reduction packages"). Performance upgrades are earned by completing certain races in the story mode.
Underground features a total of 20 fully licensed cars. In contrast to previous installments that featured predominantly exotic cars, the cars in Underground are exclusively tuner-type cars. Underground is also notable for being the first game in the Need for Speed series to offer a Korean-made car as a playable car. The car in question is the Hyundai Tiburon.
First introduced in Underground was the Style Points system, strongly influenced from "The Kudos" system in Metropolis Street Racer and Project Gotham Racing. Style Points are rewarded to the player for performing stunts and being competitive in race events. Style Points can be multiplied by the Style Modifier, which can be increased by visually modifying the player's car. The more "tricked out" the design of the player's car, the higher their score gets multiplied. Style Points are earned by drafting, powersliding, taking shortcuts, closely avoiding traffic, and avoiding walls. Style Points gradually unlock visual upgrades for the player's car, as well as custom cars they can drive.
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