Half-Life Platinum Edition Official Trailer (2000, Valve/Sierra)

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Half-Life
Game:
Half-Life (1998)
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Preview
Duration: 0:48
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Half-Life (stylized as HλLF-LIFE) is a science fiction first-person shooter video game developed by Valve Corporation, the company's debut product and the first in the Half-Life series. First released in 1998 by Sierra Studios for Windows PCs, the game was also released for the PlayStation 2; Mac OS X and Linux ports became available in January 2013. In Half-Life, players assume the role of Dr. Gordon Freeman, a theoretical physicist who must fight his way out of a secret underground research facility whose research and experiments into teleportation technology have gone disastrously wrong.

Valve, set up by former Microsoft employees, had difficulty finding a publisher for the game, with many believing that it was too ambitious a project. Sierra On-Line eventually signed the game after expressing interest in making a 3D action game. The game had its first major public appearance at the 1997 Electronic Entertainment Expo. Designed for Windows, the game's engine, GoldSrc, was a heavily modified version of id Software's Quake game engine with code portions from the id Tech 2 engine.

On its release, the game received universal acclaim, with critics praising the seamlessly flowing narrative, presentation and realistic gameplay, and it won over fifty PC Game of the Year awards. Its gameplay influenced the design of first-person shooters for years after its release, and it is widely considered to be one of the greatest games of all time. IGN ranked Half-Life as the number one greatest first-person shooter of all time, stating that "When you look at the history of first-person shooters, it all breaks down pretty cleanly into pre-Half-Life and post-Half-Life eras." Half-Life had sold eight million copies by 16 November 2004, and 9.3 million copies by December 2008. By 14 July 2007, the Half-Life franchise as a whole had sold over 20 million units. Half-Life was followed by the 2004 sequel Half-Life 2, which also received universal critical acclaim.


Most of the game is set in a remote desert area of New Mexico in the Black Mesa Research Facility, a fictional complex that bears many similarities to both the Los Alamos National Laboratory and Area 51, at some point during the 2000s. The game's protagonist is the theoretical physicist Gordon Freeman, who holds a Ph.D. from MIT. Freeman becomes one of the survivors of an experiment at Black Mesa that goes horribly wrong, when an unexpected "resonance cascade"—a fictitious phenomenon—rips dimensional seams, devastating the facility. Aliens from another dimension known as Xen subsequently enter the facility through these dimensional seams (an event known as the "Black Mesa incident").

As Freeman tries to make his way out of the ruined facility, he soon discovers that he is caught between two sides: the hostile aliens and the Hazardous Environment Combat Unit, a U.S. Marine Corps special operations unit dispatched to cover up the incident by eliminating the organisms, as well as Dr. Freeman and the other surviving Black Mesa personnel to keep them from talking. Throughout the game, a mysterious figure known (but not actually referred to in-game) as the "G-Man" regularly appears, and seems to be monitoring Freeman's progress. Ultimately, Freeman uses the cooperation of surviving scientists and security officers to work his way towards the mysterious "Lambda Complex" of Black Mesa (signified with the Greek "λ" character), where a team of survivors teleport him to the alien world Xen to kill the Nihilanth, the gigantic entity keeping Xen's side of the dimensional rift open.

The game's plot was originally inspired by the video games Doom, Quake (both PC games produced by id Software), and Resident Evil (published by Capcom), Stephen King's short story/novella The Mist, and an episode of The Outer Limits called "The Borderland". It was later developed by Valve's in-house writer and author, Marc Laidlaw, who wrote the books Dad's Nuke and The 37th Mandala.







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