Unreal (Software 320x240) — How does it run on 1998 PCs? — Pentium II 400 Mhz & Matrox Millennium II

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Published on ● Video Link: https://www.youtube.com/watch?v=L_u1eAp8AVY



Game:
Unreal (1998)
Duration: 9:34
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8


REAL HARDWARE CAPTURE IN 4:3 ASPECT RATIO. Commentary subtitles are available!
Ever wanted to know how Unreal (1998, Epic Megagames) runs in software rendering on a high-end PC from mid-1998 (that was made before Unreal came out) in 320x240 resolution? Well, now you can find out! This video demonstrates Unreal's performance running on a computer with an Intel Pentium II 400 Mhz processor and Matrox Millennium II AGP graphics card and 192 MBs of PC100 SDRAM. FRAPS is used to display the frames/second. I know there is a "stat FPS" console command in Unreal but I wasn't sure if the original CD-ROM retail version had it or not so I just went with FRAPS anyway.

So, how does it run? Constant 60 fps with no stutters? No, not exactly. The frame-rate is ALL OVER the place and certainly not in the above-sixty region most of the time (unless staring at walls and ceilings is your activity of choice). This is not your average plain-Jane vanilla emulated reality-distorted modern garbage capture, this is EXACTLY how software-rendered Unreal runs on period-accurate PC hardware from late April 1998.

The version of Unreal being recorded is version 200 (version 1.0, basically) with no patches applied. Everything is straight from the original CD-ROM disc, including the broken Aureal A3D hardware accelerated audio (not demonstrated in this video).

This footage and audio was captured from the following computer:
- Dell Dimension XPS R400 case and motherboard (manufactured on April 30th 1998)
- Intel 440BX motherboard (chipset manufactured week 7 1998)
- Intel Pentium II 400 Mhz processor (S-Spec SL2S7, manufactured week 14 1998)
- Matrox Millennium II AGP (8MB) video card
- Creative Labs 3D Blaster Voodoo 2 (CT6670) (12MB) 3D accelerator card
- Creative Labs Sound Blaster Live! (CT4620) sound card
- Turtle Beach Montego (Aureal Vortex) (A3D) sound card
- 192MBs of PC100 SDR SDRAM
- Windows 98 (FE) operating system

The capturing was done in VirtualDub2 using a Datapath VisionRGB-E1S PCI-Express capture card plugged into an ASUS Maximus IV Extreme motherboard with an Intel Core i7-2600K using 8 GBs of DDR3 SDRAM and an nVidia GTX 580 video card installed. Audio capture was done by feeding a 3.5mm stereo jack cable into the line in on the ASUS Maximus IV Extreme motherboard. Resizing/upscaling of the raw original 640x480 capture to 2560x1920 was done using VirtualDub2.

#unreal #unrealengine #windows95 #pentium2 #softwarerendering #1998 #pixelart #fraps




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Tags:
unreal
1998 game
epic megagames
gt interactive
legend entertainment
windows 95
microsoft
intel pentium II
400 Mhz
intel 440BX
Matrox Millennium II
MGA-2164W
AGP
Accelerated Graphics Port
Software rendering
CPU rendering
point sampling
nearest-neighbor filtering
dithering
first-person shooter
crysis of 1998
performance test
performance analysis
benchmark
low resolution
MMX
unreal engine
galaxy audio
reverb
echo
FRAPS



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