Trespasser (1998) — Direct3D (Voodoo 2) vs. Software rendering — Texture quality comparison

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Published on ● Video Link: https://www.youtube.com/watch?v=_PtUiPNjxzk



Game:
Trespasser (1998)
Duration: 6:39
70 views
4


Here is a comparison to demonstrate how much detail is lost when using Direct3D (DirectX 6) rendering versus the standard software renderer. It's not just a result of the filtering, the textures also lose resolution when using 3D acceleration. The 'High' texture detail setting for the 3Dfx Voodoo 2 does not match the detail of a lot of the original texture assets, except for all the objects/surfaces that are software rendered regardless, such as the multi-textured surfaces using per-pixel Bump Mapping and Specular Mapping.

Trespasser also features the use of awesome positional/spatial 3D audio (done in software, without the use of 3D audio cards like the A3D Vortex cards!) and good use of EAX reverb throughout the game. HRTF and Elevation filtering gives you a great headphone experience, especially on the Sound Blaster Live.

This footage and audio was captured from the following computer:
- Dell Dimension XPS R400 case and motherboard (manufactured on April 30th 1998)
- Intel 440BX motherboard (chipset manufactured week 7 1998)
- Intel Pentium II 400 Mhz processor (S-Spec SL2S7, manufactured week 14 1998)
- Matrox Millennium II AGP (8MB) video card
- Creative Labs 3D Blaster Voodoo 2 (CT6670) (12MB) 3D accelerator card
- Creative Labs Sound Blaster Live! (CT4620) sound card
- Turtle Beach Montego (Aureal Vortex) (A3D) sound card
- 192MBs of PC100 SDR SDRAM
- Windows 98 (FE) operating system

The capturing was done in VirtualDub2 using a Datapath VisionRGB-E1S PCI-Express capture card plugged into an ASUS Maximus IV Extreme motherboard with an Intel Core i7-2600K using 8 GBs of DDR3 SDRAM and an nVidia GTX 580 video card installed. Audio capture was done by feeding a 3.5mm stereo jack cable into the line in on the ASUS Maximus IV Extreme motherboard. Resizing/upscaling of the raw original 640x480 capture to 2560x1920 was done using VirtualDub2.

0:00 - Map (Direct3D)
0:19 - Map (Software)
0:45 - Monorail station (Direct3D)
1:24 - Monorail station (Software)
2:06 - Secret code (Direct3D)
2:15 - Secret code (Software)
2:26 - Visitor center (Direct3D
3:03 - Visitor center (Software)
3:50 - Swimming pool (Direct3D)
4:10 - Swimming pool (Software)
4:35 - Whiteboard (Direct3D
4:50 - Whiteboard (Software)
5:12 - Nedry’s office (Direct3D)
5:53 - Nedry’s office (Software)

#trespasser #jurassicpark #thelostworldjurassicpark #windows95 #3dfx #pentium2 #textures #comparison #softwarerendering #direct3d #voodoo2 #eax #soundblasterlive




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Tags:
trespasser
jurassic park
the lost world
dreamworks interactive
1998 game
windows 95
windows 98
pc game
retro game
texture quality
comparison
video comparison
software rendering
3d acceleration
gpu
cpu
point sampling
nearest-neighbor
bilinear filtering
direct3d
hal
detail loss
downsampling
seamus blackley
steven spielberg



Other Statistics

Trespasser Statistics For Dipshidian

There are 561 views in 4 videos for Trespasser. Less than an hour worth of Trespasser videos were uploaded to his channel, or 7.68% of the total watchable video on Dipshidian's YouTube channel.