Halo 2 LASO | Part 13 | The Great Journey w/DeadlyCreature

Halo 2 LASO | Part 13 | The Great Journey w/DeadlyCreature

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Published on ● Video Link: https://www.youtube.com/watch?v=I4QSz0BlpT8



Halo 2
Game:
Halo 2 (2004)
Duration: 58:06
32 views
2


The final mission. Some decent skips and enemy despawns in this one. Tartarus boss fight is quite a bit lpnger with the extra health he has.



Halo 2 LASO. An extremely difficult and daunting challenge that me and DeadlyCreature will be taking on. LASO is short for Legendary all Skulls on. Halo 2 is extrememly difficult on it's own so this is gonna be hell. Below is a list of skulls and their effects.

Iron: When playing Solo, death restarts the mission. When playing co-op, if either player dies, the game restarts both of you at your last checkpoint. The effect resembles the effect already in place on Legendary difficulty, making it a somewhat redundant Skull.
Black Eye: Your shield does not recharge automatically. Your shield only recharges when you kill something (enemy, ally, turret or even most destructible objects) with a melee attack with anything but the Energy Sword. You can charge your shields into the Overshield range by doing this.
That's Just... Wrong: AI become more observant, noticing even active camouflage, shadows, the sound of reloading or drawing a weapon, footsteps, etc.
Thunderstorm: Promotes most enemies to their highest rank. Does not affect Flood Human Combat Forms or Marines.
Blind: Your HUD becomes completely invisible as well as your weapon.
I Would Have Been Your Daddy (IWHBYD): Rare combat dialogue becomes more common.
Catch: Allies and enemies throw grenades with increased frequency. They will also drop more grenades upon death.
Grunt Birthday Party: Grunt Headshots are celebrated with cheering, and confetti.
Famine: All dropped weapons have half ammo. Weapons that spawned on the floor or that the player spawned with are unaffected.
Assassins: All enemies are permanently camouflaged. Flood Infection Forms are not affected by this skull.
Mythic: Enemies and allies have double the health and shielding they have on Legendary.
Sputnik:The mass of certain objects is severely reduced, making them fly further when smacked with a melee hit or when they are near an explosion. Enemies also turn around when you hit them with melee.
Angry:Enemies fire their weapons faster and more frequently.
Ghost: AI characters will not flinch from attacks.







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