Halo 3: Combat Evolved - Truth & Reconciliation UPDATE #2!

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Published on ● Video Link: https://www.youtube.com/watch?v=EdUkfXO_UjE



Halo: The Master Chief Collection
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Duration: 9:53
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This is the second Work in Progress gameplay video for my remaster of Truth and Reconciliation! Still quite a bit of work to do but I'm close to finishing up the final few scripts and encounters! I've spent a lot of time the past few days getting the encounters to play out exactly like they did in Combat Evolved which has been frustrating but fun to work on, transfering over Halo CEs AI Systems over to Halo 3/ODSTs AI Objectives system and having it work is so satisfying.

As you can see near the end, I reimplemented the engineers that were cut from this level originally in Combat Evolved, they were suppose to roam around in the Control Room and for my version I made them interact with holograms on the lower area until they spot the player which then they'll fly around the control room. I did not give them their shield boosting ability but depending on feedback I might reimplement it.

I have not yet started working on the toggle for the flashlight and VISR mode but I'm hoping to have that finished once the mod is ready for release later this year. I know VISR Mode is not for everyone and I want to make sure both sides are happy.

There's a few issues with this build, which are but not limited to:

Incorrect respawn profiles
Hangar Pelican always drops off at the top level
Audio on doors do not play
Elite Zealot moves prematurely

Please keep in mind that this is still work in progress, things may not be final and things are constantly changing. Anyways, thank you for reading and watching! Let me know your thoughts. :)

#Halo3 #HaloMods #HaloMCC #Mods

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