Halo 3: ODST Playthrough | Part 3

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Halo 3: ODST
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Welcome back to Halo 3: ODST! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Halo 3: ODST?

Halo 3: ODST is a 2009 first-person shooter video game developed by Bungie and published by Microsoft Game Studios. It is part of the Halo franchise, and was released on the Xbox 360 video game console on September 22, 2009. Players assume the roles of United Nations Space Command soldiers, known as "Orbital Drop Shock Troopers" or ODSTs, during the events of Halo 2.

In the game's campaign mode, players explore the ruined city of New Mombasa to discover what happened to their missing teammates in the midst of an alien invasion. In the "Firefight" multiplayer option, players battle increasingly difficult waves of enemies to score points and survive as long as possible; Halo 3's multiplayer is contained on a separate disc packaged with ODST.

Halo 3: ODST is a shooter video game with most gameplay taking place from a first-person perspective. The game features an open world environment in the updated Kenyan city of Mombasa, referred to as New Mombasa.

Although the gameplay of ODST bears a strong resemblance to that of previous Halo titles, the player does not assume the role of the enhanced human supersoldier Master Chief, protagonist of Halo 3.

Instead, the player controls human soldiers known as "Orbital Drop Shock Troopers" or ODSTs. Since ODSTs do not possess the Master Chief's advanced armor and reflexes, they cannot jump as high, move as fast, survive large falls, or wield two weapons at once.

Instead of the Master Chief's damage-absorbing energy shield, the game uses a recharging stamina mechanic. After the player sustains damage, the screen flashes red and the stamina score decreases. If the player receives additional damage before the stamina can recover, the player's health is reduced.

Loss of all health causes the player character to die and restart at the last saved checkpoint. Medical packs scattered around the game environment can restore the player's health. The player's head-up display (HUD) includes a "VISR" mode that outlines enemies in red, allies in green, and items of interest in either blue or yellow.

The game's Campaign mode may be played alone or cooperatively with a maximum of three additional players. As a lone human soldier known as "the Rookie," the player's goal is to discover what happened to his missing teammates.

After finding a piece of evidence left behind, such as a sniper rifle hanging from a power line, the player will enter a flashback mission, where they assume the role of the missing soldier six hours earlier. After the player has found the first piece of evidence, the choice of where to go next is left open; campaign levels may be played in any order.

In the multiplayer matchmaking, ODST includes Halo 3's multiplayer game modes contained on a separate disc. The offering contains 21 multiplayer maps released for Halo 3 as well as 3 additional maps titled Citadel, Heretic, and Longshore. Along with the Halo 3 maps, ODST includes a version of the Forge map editor—a utility that allows player customizations of multiplayer levels.

ODST contains a cooperative game mode called Firefight, where players take on increasingly difficult waves of enemies in a timed survival game. Firefight can be played cooperatively with up to three other players via networked consoles (System Link) or Microsoft multiplayer service Xbox Live, or up to two players on the same console in splitscreen mode.

Players start Firefight with only the Rookie as a playable character; completing the campaign mode unlocks other characters and maps. Players are awarded medals for making special kills, and individual and team scores are tracked throughout the games. Inside Firefight, players have a shared pool of seven lives, which are replenished after completing five rounds.

Adding to the difficulty are modifiers called "skulls", which give enemies new abilities or a handicap to the player – the "Catch" skull, for example, causes enemies to throw greater numbers of grenades. Each of the first three rounds in a set activates a different skull. On the fourth set, all skulls are activated and the players must survive 60 seconds.

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