Halo CE Modding: Full Custom Weapon Tutorial Part 1 | GBX Models, Markers And Collision Geometry

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Halo: Combat Evolved
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Tutorial
Duration: 51:17
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You can use the same GBX model for the in-world and first-person models, you just need to hide and not export the "ground point" marker for the first-person model. Or you can make a different model for both.

When you make your markers, make sure the origin for each is set to it's geometry(the orange dot is in the middle of the marker itself), it starts with a "#", it's assigned to the correct region and that it's parented to the the primary BONE of the weapons armature.

When you make the collision geometry, make sure it's assigned to the same region as everything else(weapons only need one region), it follows the same rules for map-making(every edge can only have TWO faces) and that it's named correctly ==== @[region name] [permutation name] [bone name(should be the primary bone just like the markers)]

Halo Toolset Addon: https://github.com/General-101/Halo-Asset-Blender-Development-Toolset

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