Halo: Reach - Part 10 - (Rally Point Bravo/Keyes & There'll Be Another Time)
#halo #reach #xbox360
This is Halo: Reach, and my (believe it or not) first time gameplay. I've always been a Playstation gamer, so I never really played Halo growing up! But, I AM LOVING IT!
Reach, the epicenter of the UNSC, is now under the threat of Covenant invasion. If Reach falls, the Covenant empire will be right on Earth's doorstep and humanity's total annihilation will be imminent. The only thing standing between them and us is a brave team of Spartan super-soldiers--Noble Team--and Reach's most heavily guarded secret.
Halo: Reach is a first-person shooter in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons, equipment, vehicles and when a player dies. Gameplay is more similar to Halo: Combat Evolved than later games in the series. The player's heads-up display shows and tracks a player's current weapons, abilities, and health; it also contains a compass and a "motion tracker" that registers moving allies, enemies, and vehicles in a certain radius of the player. The HUD changes when the player pilots aircraft and spacecraft.
In the game's campaign, which can be played alone or cooperatively, players assume the role of Noble Six, a super-soldier engaged in combat with the alien collective known as the Covenant. The Covenant come in eight distinct varieties with different ranks and classes for each type; for example, Elites are the leaders of a group, while Grunts are less intelligent and only dangerous in large groups. The player is equipped with a recharging energy shield that absorbs damage from weapons, fire and impacts. When the energy shield is depleted, the player loses health. When the player's health reaches zero, the character dies and the game reloads from a saved checkpoint. Health is replenished using health packs scattered throughout Reach's levels. The campaign's encounters with enemies are typically large, open spaces with weapons caches, cover from enemy fire and strategic vantage points. New to the Halo series are dogfight sequences set in space.
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