Halo Reach Xbox One framerate problems in action.
My thoughts on this:
Halo Reach came out in the year 2010, and would be the last main game from Bungie before the franchise was taken over by a new division of Microsoft, 343 industries. It's also the only Xbox 360 main Halo game to not have a Xbox One version in some form, as Halo Wars is a real time strategy game instead of a first person shooter. After ODST was ported to the Xbox One as a download for the Master Chief Collection, Reach was heavily requested by fans as well to show up on the Xbox One. After all, quite a few Xbox gamers consider Halo Reach to be the last good Halo game. While Microsoft didn't give Halo Reach the port or remaster treatment, they did add the game to the backwards compatibility list, which means the game can now be emulated on your Xbox One.
When Halo Reach came out originally on the Xbox 360, it was one of the best looking titles on the system. While it targeted 30 frames per second instead of going for 60 similar to what Call of Duty did on the same console, the end result was a beautiful game that pushed the limits of the Xbox 360. The game was also a massive leap from Halo 3. Both the resolution and framerate were increased over Halo 3, and the weapons had so much detail that an Assault Rifle from Halo Reach had more polygons in it than a marine from Halo 3.
What I've noticed on the Xbox One however, is that Halo Reach has some major framerate drops that can render the game unplayable. While Halo Reach on the Xbox 360 had some in areas of intense action, the same game running under emulation on the Xbox One has a lot more framerate drops. When using precision weapons or trying to attack enemies, this can slow gameplay to a crawl. The framerate tanks however the second there are a few enemies on screen, and it gets even worse in the campaign, which is a complete joke on the Xbox One thanks to the framerate drops.
The game also suffers from numerous graphical glitches, especially in singleplayer, from texture pop in to artifacts in environments.
However, I might as well let the gameplay footage speak for itself, so here it is. This was captured on a launch era Xbox One 500 gigabyte console, and recorded with a PC running the Elgato Game Capture HD software, using the 720p60 setting. A theater clip recorded on an XBox 360 Falcon was used, and then played back on the Xbox One. This was done as thanks to the framerate drops, aiming becomes so choppy that it's hard to aim with precision.
Numerous people have also complained about framerate drops, on quite a few websites including Team Beyond, the official Microsoft forums, 343's Halo Waypoint forums, and more. Despite this, Microsoft has not made one announcement regarding these issues.