Hand of Fate 2 (1-2) | Gameplay | E3 Expo 2016 | Xbox One | Live | Booth | Windows 10

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Hand of Fate 2
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Hand of Fate 2 | Gameplay | E3 Expo 2016 | Xbox One | Live | Booth | Windows 10

Defiant Development's Hand of Fate 2 was confirmed for an Xbox One release earlier at E3. RPGamer's Zach Welhouse got the chance to check the game out at the show and reported back with his impressions.

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Anyone watching Microsoft's press conference would be excused for missing the announcement for Hand of Fate 2. It was visible for a few seconds, shoved unceremoniously into the cavalcade of indie offerings available for Xbox One and on Steam. Luckily, this roving reporter had other, undisclosed sources willing to tip him off about this tabletop-inspired sequel to 2015's deckbuilding, roguelike RPG, Hand of Fate. Based on the demo, this strange melange of systems works — although I wish the deckbuilding element had been more interactive.

While I waited for a chance to play, Dan Treble and Morgan Jaffit from Defiant Development explained a lot of the new features in Hand of Fate 2 were responses to feedback from Hand of Fate. For example, combat was too repetitive so they added battle objectives beyond killing all of the dudes until they were dead. I saw this focus: over three different fights, I defended a goblin thief against an unending horde of humans until he could cast an escape portal, shield-bashed a corrupted priest until his armor broke, and led a mob of soldiers against a crowd of tainted mutants. Defiant is also adding variety outside of combat by offering Challenges: unique scenarios with deck-building limitations that force players to use a wider variety of cards.

Before each scenario, the player constructs a deck of helpful cards that may be discovered during the adventure. Over the course of several adventures, these cards provide access to new, related cards. This growth allows stories to develop as the deck builds. Unfortunately, none of this process was on display. On the other hand, I was able to see how allies impacted the stories of other cards. One of the first cards I encountered gave me the chance to befriend a shady bard. After proving I was of similarly dubious character, he agreed to travel with me. This friendship added new options to some of the future cards I drew. He also providing a helpful ally when it was time to fight.



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