Havok Engine - Multi-Core Improvements For Playstation 4 & Xbox One - Info & Analysis

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"Havok has a long history of multi-core support. When the early devkits for Xbox 360 and PS3 were being circulated in 2005 it was clear that the shift to multi-core was fully underway and would be a major feature of the console hardware landscape. Since the previous console era, Havok has had the advantage of targeting two console generations and numerous major revisions of our technologies. This has allowed us to be heavily optimized across the board for many core CPUs.

"With the very latest iteration of Havok Physics 2013, we have been able to push the envelope even further. The goal for software targeting multi-core CPUs is two-fold: firstly you want to remove or minimize any single-threaded only bottlenecks and secondly you want to smoothly and evenly utilize all available CPU cores. With Havok Physics 2013 we have been able to reach both these milestones allowing us to fully multi-thread our engine in all areas and also scale utilization linearly across all available CPU cores."

Read more at http://gamingbolt.com/havok-explains-how-they-are-utilizing-multi-core-cpus-on-the-ps4-and-xbox-one



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