This deck is very late game oriented, and usually creates long, drawn-out matches meant to exhaust the enemy’s cards by the use of healing and tough minions. This deck has a lot of synergy with healing spells, and is meant to be cost effective by having your minions be hard to kill off. It is very resistant towards rush-down decks, as it contains a lot of self-healing which can keep you alive for a long time, but it struggles a little bit against hard control decks and even more heavily late-game oriented decks filled with legendaries.
The deck contains the following cards;
Circle of Healing
Holy Smite
Power Word: Shield
Lightwarden
Northshire Cleric x2
Shadow Word: Pain x2
Acidic Swamp Ooze
Shadowboxer
Shadow Word: Death x2
Thoughtsteal
Dark Cultist
Earthen Ring Farseer
Injured Blademaster
Auchenai Soulpriest
Chillwind Yeti x2
Holy Nova x2
Azure Drake
Sludge Belcher x2
Holy Fire
Boulderfist Ogre
Cabal Shadowpriest
Temple Enforcer
Stormwind Knight
Mind Control
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