Helldivers 2 // Return of the Recoilless - Terminid Coop Super Helldive - All Clear, No Deaths

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Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main + Optional) completed, all nests cleared
Modifiers: Orbital Fluctuations (Stratagem Cooldown +50%), Shrieker Patrols
Planet: Trandor
Patch version: 01.001.001

Trying a couple new things out now on this run - the revamped Recoilless Rifle, and the good old Frag grenades.

The Frags were a lot of fun - the buffs mean it can pretty reliably take out a Bile Spewer and even an Alpha Commander now, making it a nice sidegrade to the Impacts with its extra nade count to keep it enticing. I've yet to try it out, but the short fuse and increased damage might make it an option for nade stacking underneath Charger bellies too - regardless, the nade variety on offer is one of the best things about the latest update.

I'm pretty happy with where the Recoilless Rifle has ended up now. The teasers of the RR one-shotting Chargers anywhere to the body had me a little anxious, but given tihs only applies to basic Chargers which don't show up much on difficulty 10, the one-headshot on Behemoths is much more reasonable, still requiring some skill. The one-headshot on Bile Titans seems fair as well, given that the Spear could achieve that if the homing lined up, with a faster reload too - again, the skill requirement keeps it fair, and with the fixed hitboxes it's a much less frustrating experience now.

I will say though...now that AT Support weapons are so reliable at killing heavies, it does feel a competent team can delete everything before it can even reach you, even the tankier units that are designed to disrupt your lines. Now that you don't have to rely on strikes with their long cooldowns and setup times, there's a lot less pressure on you to bring multiple AT slots. A good thing for build variety, but maybe a bit of a blow to difficulty spikes, so maybe the odd tank spam spawns to mix things up and provide those big "oh shit" moments would be in order.

Big thanks to my teammates on this one, ‪@EchoLoss-sw1ce‬, ‪@diabolical_froggy‬ and ‪@originalSPECTER‬! If you're looking to join us or other like-minded players, check out Warrior's discord: https://discord.gg/hu3x8VbnrM

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Build:

Recoilless has me covered for heavies, so I just need the rest of my kit to handle mediums and lights. The Punishers are my favourite primaries to bring with ATs on bugs, as their generous ammo pools and high damage per shot mean they're happy dealing with everything smaller than a Charger. I do keep the Senator handy for Hiveguards and Bile Spewers though, and a magdump does a number on Alpha Commanders too. Frag grenades are nice and flexible as anti-mediums, crowd clear and bug hole closers.

Echo's taking his double mech setup again, which means he's bringing our support weapons and we have extra strat slots to spare. I've gone with the Orbital Walking Barrage for Heavy and Mega Nest clearing, and then the MG Sentry and Gatling Sentry to keep me covered for trash clear. The 500kg was my extra slot but honestly...didn't really need that extra AT anymore. Its buffed AOE does mean it doubles up as a crowd clearing option now though!

________________

00:00 Intro
00:25 Insertion, Rogue Research Station
01:35 Shrieker Nest 1
02:10 SEAF Artillery
04:15 Fuel
05:20 Nest 1
05:40 Shrieker Nest 2
05:45 Nest 2
07:40 Clearing Extract, Launch Codes
09:20 Radar Station
11:30 Nest 3
13:45 Power Generator
15:50 Mega Nest
18:20 ICBM
22:00 Extraction
26:45 Mission Stats




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