Helldivers 2 // Orbital Napalm Barrage is Glorious - Terminid Coop Super Helldive Lvl 10 - All Clear

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Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main + Optional) completed, all nests cleared
Modifiers: Intense Heat, Sandstorms
Planet: Phact Bay
Patch version: 1.001.004

It's just so beautiful...

Orbital Napalm Barrage is an amazing new stratagem, available temporarily though hopefully this taster will convince the playerbase to put their back into the next Major Order to unlock it. This thing absolutely destroys everything less than a tank unit, with the coverage and duration to practically solo a bug breach, leaving only the Chargers and Titans to mop up.

That lack of anti-tank or hole-closing ability and long cooldown is probably enough to keep its power level in check, being the best anti-chaff option for a Bug Breach, the Walking and 380mm being better options on nests if you're hoping to close some Bug holes and take out some tanks as well, and the 120mm having its tighter coverage and lower cooldown for chokepoints.

Big thanks to my teammates on this one, ‪@originalSPECTER‬, ‪@SpoonRacing20‬ and Ballpark Frank! If you're looking to join us or other like-minded players, check out Warrior's discord:   / discord  

PS: Uploads might slow down a bit as I try out Space Marine 2 - fingers crossed if the game clicks for me, I can start mixing in some SM2 runs alongside the HD2 ones. Hopefully that's something that'll interest y'all too!

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Build:

Trying out my GL + Torcher build again, and once again ending up maining the GL for the majority of the run, oops...I'll find a more suitable setup for the Torcher, I swear!

The Torcher does come in handy for crowds of enemies up close, as long as there are no Hunters in the mix - make sure to mix in some melee to interrupt attacks and buy yourself some space, though pulling out the Bushwacker, throwing down a stun, or jumping backwards with the Grenade Launcher works well too.

At medium-long range though, the GL is king, deleting crowds with ease as long as you keep it fed with the Supply Pack. The Charger / Behemoth 3-shot to the ass is as reliable as ever, with or without stun nades to help, and magdumping into exposed Impaler faces works very well too. For Titans when you have multiple heavies to take down, the OPS and 500kg have me covered - if I had to drop one for the Napalm Barrage, I'd probably get rid of the OPS so I have the 2 x 500kg charges in case of multiple BTs.

The Napalm Barrage is absolutely amazing though - given how hit-and-miss the other Barrages are at taking out heavy targets coming out of a breach, the Napalm Barrage is probably the most powerful Barrage for clearing out all the chaff from a Bug breach, letting you focus solely on the heavies. Its long cooldown does mean you won't have it available for every Breach, though having a couple on the team means you're always covered.

Went with an Engineering Kit light armour for the mobility and extra nades for spamming - a flame-resistant armour would fit well too, for running through any flame pools left behind.

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00:00 Intro
00:15 Insertion, Shrieker Nest
00:50 Uplink 1
04:45 Nest 1
06:45 Shrieker Nest
08:05 Nest 2
11:20 Nest 3
13:55 Radar Station, Mutant Larva
19:20 Mega Nest
26:40 Evacuation
33:35 Extraction
37:50 Mission Stats




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