Help My Players are Afraid of D&D Adventures| GM 9 1 1
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Help My Players are Afraid of D&D Adventures| GM 9 1 1
It's the case of the players that are to afraid to adventure. They are so cautious they turn down quests even if a lot of reward (treasure) is offered to go adventuring. So we offer up to this DM some ways to bring the encounters to the party if the won't go out to them. In this case it sounds like the monsters will have to find the adventuring party if this dungeon master wants the game to happen. There a ton of ways for a campaign to lead to adventure in this case our GM is going to have to get creative.
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