Hideous Destructor | Goldeneye Doom: Reloaded | No Failure Runs | Part 2 FINALE?

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It is neat that you kinda get a short intermission before every map as a way to sort of have the briefing, without having the 3 layers of documents you have to go through in the original game. Bit tricky to record with, since they only show up at the end of maps instead of the start, but still appreciated as a way to set up in the incoming map you're entering.

That's also pretty much it for this mapset. Like I said, there's only really 3 maps out of the whole bunch, not sure if there's ever going to be more in the future. Think that maybe someone out there's gonna make a Perfect Dark one in the future? I imagine not anytime soon, considering that would probably be a more greater effort to do compared to GE64.

As for whether I'll cobble up a PD64 themed reskin set myself in the future, I'll pin that on "maybe". Doing the GE64 stuff exhausts me, so any further reskin packs'll be for much later. Plus, I haven't actually got much experience with PD myself to determine which item or weapon'll be best to replace which stuff. That's a homework I'll have to sort out at some point.


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Goldeneye Doom: Reloaded: https://www.moddb.com/mods/goldeneye-doom-reloaded
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43