Hideous Destructor | SIGIL / SI6IL | No Failure Runs | Part 2
You'll notice me shooting the Sigil Eye switches irregularly, using either rockets or very rapid fires. This was caused by the abnormality on how HDest's bullets work with both triggers and decorations on the eye stuff. I think it's fixed by now, but for the rest of this run, don't be surprised if you see me wasting perfectly good rocket grenades for a switch. It's either that or I'm literally softlock-levels of stuck.
Mods Used:
SIGIL / SI6IL: https://www.romerogames.ie/si6il
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251
ZFootsteps: https://drive.google.com/file/d/1coHM-ZJey45JPpRjmPPCDGxLHQSEWCno/view
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641