Untitled's Touhou Doom | Ultra Mode | Part 15

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Published on ● Video Link: https://www.youtube.com/watch?v=OKhlcJT4K6E



Duration: 33:09
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Apologies for barging in unannounced again, but I still feel that ol' bullethell kick and this train ain't stopping any time soon. The Ultra Mode run continues (with a small extra as I didn't finish that one other map in Ultra), this time without the Advance Pack to help me in the HP front. No scores, grazes, and final statistics screen too, unfortunately, but I suppose that's what I get for being impatient. Perhaps in another time I will do another run with the AP mod if it ever gets updated.

Anyways, this particular run will be slightly different from the previous one. It's done using the demo system, which means you can't see if I change the selected inventory or if I used the map somewhere. You can see what item I ended up using atleast, and I could manually open up the map during recording, so that should help when I eventually use the Force move to evade projectiles.

On the positive side, the demo system also comes with a small fineprint. No failures. While it's not perfectly continuous, the recordings should not have any pichuun on my front whatsoever.

HDest Sigil will return after this. Other unfinished runthroughs to follow later.


Mods Used:
Untitled's Touhou Doom: https://forum.zdoom.org/viewtopic.php?f=19&t=57817
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251
Good Ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123







Tags:
Doom
Touhou
Modded
Custom
Mod
GZDoom
Doomaku
Bullethell
Doom 2
Crossover
Not using any additional gameplay mods I swear
Anime
That should set off a few fuses
Ultra
Highest Difficulty
Nightmare Mode
Danmaku