Hitman: Blood Money • Amendment XXV (Silent Assassin • Pro • Mission 12/13)
Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.
― DETAILS ―――
Agent 47 successfully kills Morris and Parchezzi, preventing the president's assassination. Parchezzi, who was not identified and purportedly died to security, was blamed for killing Morris. Rick Henderson later remarks that the assassination at the White House was the most reported media event since 9/11.
― INFO ―――
Developer: IO-Interactive
Release date: May 26, 2006
Genre: Action, Stealth
Platforms: Microsoft Windows
PlayStation 2
Xbox
― WALKTHROUGH ―――
Rank: Silent Assassin
Difficulty: Professional
Mode: New Game Plus
― LINKS ―――
GOG page • https://www.gog.com/en/game/hitman_blood_money
Wiki page • https://hitman.fandom.com/wiki/Hitman:_Blood_Money
― CHAPTERS ―――
00:00 - The Presidential Attack
00:53 - The Big Picture
01:41 - Birthday Present
02:26 - Prep Phase: Duel of the Clones
03:24 - Main Phase: Washington D.C., US
11:49 - Mission Outcome
― HASHTAGS ―――
#HitmanBloodMoney
#Agent47
#AmendmentXXV
― GAMEPLAY ―――
Hitman: Blood Money is a third-person action/stealth combo revolving around a bald-headed assassin known as Agent 47, who works for the International Contract Agency (also known as "The Agency"), a conglomerate of professional assassins who provide their services to wealthy or otherwise influential customers.
In the game, 47 is given a set of objectives to complete. Most levels require the assassination of one or more people. However, how missions are completed is up to the player and there are almost always a variety of ways to complete missions. Instead of simply running and gunning through the mission, one can set traps, like poisoning a drink, to terminate the target in silence. Some missions have assassination possibilities unique to the level.
While it is a stealth title, the game does not necessarily enforce such an approach, allowing the player to engage at their own discretion, thus highlighting the sandbox element of the series.
Before any assignment, the player is provided with a briefing, consisting of intelligence on the target, a map detailing the area where 47 is to encounter the target, and a list of weapons that they can take on the mission. The briefing is managed by 47's controller, Diana Burnwood, at the Agency. The intelligence is usually comprised of a picture of the target, sometimes video footage as well.
The game relies heavily on the disguise system. 47 can find disguises or remove them from an incapacitated person in order to blend in with his surroundings, access restricted areas, to pass by security unnoticed (unless he's too close to them) and wield weapons almost freely, depending on the disguise. This plays in with the "suspicion" system; a bar beside the health meter on the HUD represents how much suspicion 47 garners. There are multiple ways to blend in more effectively. 47's cover can be blown if suspicion gets too high, and the disguise will no longer be of any use. It is possible to switch between multiple disguises throughout the level.
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