Home Alone-1 (SEGA) - Walkthrough
Home Alone is the title of several tie-in video games based on the film of the same name written by John Hughes.
The Genesis and Game Gear versions feature a slightly different plot. While the games still revolve around Kevin's battle with the Wet Bandits, he instead must protect several houses in his neighborhood while waiting 20 minutes for the police to arrive (40 on higher difficulties). During the game, the Wet Bandits drive around the neighborhood in their nondescript van until they decide to enter one of the houses. Kevin can travel by sled (in top-down view) to the various houses and do battle with the Bandits as they proceed to rob whatever house they are in (in a 2D platformer/side-scroller format). When this happens, Kevin must fight them off with different weapons and guns in order to fill up an empty Pain Meter; when he does so, he will have saved that particular house and cause the Bandits to retreat. During this time, however, another meter will be filled as the Bandits proceed to rob the house, and if Kevin is unsuccessful in stopping them (thereby allowing meter to be filled), the house will become "flooded" (Marv leaves the water in robbed houses running as a calling card) and he will be unable to reenter the house again. If all the houses end up flooded, the game is over.
Kevin starts with a simple BB gun, but he may also finds different items he can combine to make various makeshift weapons that have different effects depending on the ammunition (glue, snow, light bulbs, sound waves, coals, etc.) and gun type (rifle: flies the farthest and fastest; bazooka: flies slower and at a shorter distance; launcher: fires the weapon in a small, short arc; mortar: fires the weapon in a high, but short arc.) Each gun has a specific amount of ammunition, but collecting other ammo items after the completion of certain guns will refill the ammo supply. The player may disassemble any of Kevin's weapons (aside from the BB gun) into its component pieces, so that other ammunition types may be utilized. Should Kevin enter a house before the Bandits, he can lay down several traps throughout the house (keeping with the game's movie tie-in theme) to help increase the Pain Meter and make protecting the house easier.
If any of the Bandits end up capturing Kevin, he will be strung up on a wall while they continue robbing the house, but he can fidget and drop from the wall to continue defending the house. Each house also sports a unique defense that can work both for and against Kevin and the Wet Bandits while inside, such as Buzz's tarantula in the Mansion, a security robot in the Ultra Modern House, a ghost in the Colonial House, a cat in the Country House, and weak, collapsing floors in the Old House.
The game has two difficulty levels. In the hard difficulty, Kevin must wait for 40 minutes for the police to arrive and the bandits’ van will drive faster from house to house, but Kevin will be able to create newer and more powerful guns to fight them off.