Horizon Zero Dawn - Gameplay Walkthrough - No Comm. - Main Quest #horizonzerodawngameplay #horizon
Main Quest
Mother's Heart:
High Matriarch Teersa will be waiting for you as soon as you enter the gates of Mother’s Heart. After a short conversation, she tells you to find an old friend. Find him by following the marker on your map.
It ends up being the boy you saved when by leading him to safety when you were a child, during Lessons of the Wild. His name is Teb, and he didn’t turn out to be a hunter after all. Instead, he serves as a stitcher, and as thanks to your help in the past, he’s crafted you a new outfit to wear for the Proving. After getting it from him, make sure to equip it (and get the free Treasure Box). Because this is Aloy’s first time in Mother’s Heart, you may be interested in eavesdropping and taking part of the festivities on your way to your objectives.
Otherwise, just head straight to the lodge to activate a cutscene. Here, the Matriarchs will introduce two envoys, a Sun Priest from Carja and Erend of Oseram. You’ll learn some of this world’s history from the two. The 13th King of Carja was apparently a tyrant who raided tribes for blood sacrifices to the Sun God. Avad, the 14th king, the 13th king’s son, killed him and took the throne, doing away with the raids and sacrifices.
During the Sun Priest’s apology, Aloy’s Focus picks up a signal. Use your Focus to find a man with a Focus as well, to the right of the stage.
The man, Olin, is a little squirrely, and promptly leaves when Erend approaches. Erend will then tell you more about the Red Raids, and the Derangement of the Machines if you prod. When you’re done talking, head to the Blessing Ceremony. Speak to Teera. You’ll find that she was kind enough to craft Aloy a lantern so you she can participate in the ceremony by casting off on of the lighted paper ornaments, usually crafted by one’s mother. That’s it for the ceremony. Now, you can choose to go to the Hunter’s Lodge to go to bed, or you can first seek out Olin nearby and question him. He’ll tell you about ruins of the Old One’s, where you can find more clues about the past. Aloy will pick up on some suspicious vibes from him, giving you a few options to reply with.
The hunter outside the door of the Hunter’s Lodge, Resh, obviously doesn’t take kindly to you, but he’ll let you in regardless. Inside, Aloy meets more opposition from the boy who threw rocks at her when she was younger: Bast.
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