Houdini Foundations | Model Render Animate 4 | Setting up UVs

Channel:
Subscribers:
136,000
Published on ● Video Link: https://www.youtube.com/watch?v=ogDpNxqvk1U



Duration: 3:29
1,362 views
14


Lessons and Project Files: https://www.sidefx.com/tutorials/foundations-model-render-animate/

In order to set up materials and textures, it is important to make sure that there are proper UVs set up on your object. Geometry in Houdini does not come with UVs, therefore you must create them yourself. This means adding extra nodes to the network, which in this case means adding UV Quickshade and UV Flatten nodes.




Other Videos By Houdini


2022-09-20Houdini Foundations | Nodes, Networks & Digital Assets 6 | Test the Digital Asset
2022-09-20Houdini Foundations | Nodes, Networks & Digital Assets 2 | Copy Bricks to a Point Cloud
2022-09-20Houdini Foundations | Nodes, Networks & Digital Assets | Introduction
2022-09-12Houdini Foundations | Model Render Animate 10 | Set up a Rigid Body Simulation
2022-09-12Houdini Foundations | Model Render Animate 8 | Animate a Bouncing Ball
2022-09-12Houdini Foundations | Model Render Animate 9 | Lights, Camera, Action!
2022-09-12Houdini Foundations | Model Render Animate 5 | Layout: Cameras and Lights
2022-09-12Houdini Foundations | Model Render Animate 7 | Rig the Soccerball
2022-09-12Houdini Foundations | Model Render Animate 6 | Lookdev: Materials
2022-09-12Houdini Foundations | Model Render Animate 3 | The For-Each Node
2022-09-12Houdini Foundations | Model Render Animate 4 | Setting up UVs
2022-09-12Houdini Foundations | Model Render Animate 2 | Create a Soccerball
2022-09-12Houdini Foundations | Model Render Animate 1 | Explore the Houdini UI
2022-09-12Houdini Foundations | Model Render Animate | Introduction
2022-09-02Automate Texture-loading (KMS & MaterialX)
2022-09-01The One Stop Shop for the Generalist | Fraser Shiers | SIGGRAPH HIVE 2022
2022-08-31SideFX Labs | Fast Remesh 2 | How It Was Built
2022-08-31SideFX Labs | Fast Remesh 1 | How to Use It
2022-08-17Cleaning Up the Bar | Louis-Philippe Clavet | SIGGRAPH HIVE 2022
2022-08-17Vellum: Improved Soft and Rigid Bodies | John Lynch | SIGGRAPH HIVE 2022
2022-08-17Solaris at Digital Domain | Bob White and David Cunningham | SIGGRAPH HIVE 2022