How Do You Make Fun Unlockables?

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Unlocks aren't complicated systems, but what they can bring to a game is complex. Unlocks can serve a number of game design goals to help make a game more fun and keep it interesting to a player over the long term. Today we're talking about how to make fun game unlockables, how to pair criteria and prizes to get the effect you want, and take a tour through one of my favorites, Smash Bros' unlockables.

Featuring:
Smash Bros (all of them)
Warioware: Get It Together
Psychonauts 2
Mini Motorways
Devil May Cry
Final Fantasy VII
Final Fantasy VIII
Kingdom Hearts 2
Streets of Rage 4
Sonic Mega Collection
Super Mario World
Super Monkey Ball: Banana Mania
Goldeneye 64

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#smashbros #gamedesign #warioware







Tags:
game design
smash bros
design doc
designdoc
unlocks
unlockables
wario ware
goldeneye
game analysis



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