What Makes A Great First Boss?

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Final bosses get all the glory, but first bosses are where the magic happens. A well-designed first boss kicks a game into second gear and sets the trajectory for how the rest of the game will go, no matter if the boss is story-focused, a mechanical challenge, or the ever-elusive ‘both’. Let’s talk about how to make a video game's first boss an effective showcase for where a game plans to go next.

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Mega Man Network Transmission
Persona 5
Phoenix Wright: Ace Attorney
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Undertale

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Tags:
boss design
first boss
persona 5
kamoshida
toriel
undertale
ghirahim
skyward sword
zelda boss
megaman
hollow knight
false knight
ace attorney
frank sahwit
richard wellington
game design
design doc
designdoc
story boss
mechanical boss
game bosses
phoenix wright



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