How FromSoft Accidentally Implemented Aim Punch - Elden Ring
Ever wonder why your colossal sword swing just seem to barely miss your enemy? Today we look into what's really going on, it turns out it's not exactly Elden Ring hitboxes being realistic, actually far from it.
PATREON
https://www.patreon.com/amirds3
CREDITS & SOURCES
Thanks to Floozutter for a couple of the demonstration clips.
Thanks to @PerfectlyLost for the appearance: https://www.youtube.com/channel/UCNvKY3G0T38gDHpHTEIp5YQ
Thanks to The12thAvenger for the help on DS3 havok behavior modding.
CS:GO aim demonstration from a video by 3kliksphilip: https://www.youtube.com/watch?v=j8NTr3zkyas
DS2 Hyperarmor Example from a video by Moose Torrent: https://www.youtube.com/watch?v=qXHtzp1UYS4
DS2 no-flinching example from a video by wifitoaster:
https://www.youtube.com/watch?v=Dawte2isDUE
DS2 moving flinching example from a video by illusory wall: https://www.youtube.com/watch?v=pwffSOSzcAM
Stamp Uppercut flinching example from some ERPVP reddit post(Can't find the original author)
LINKS
Twitter - https://twitter.com/AmirTheThe
Discord - https://discord.com/invite/8FeaZmD
Elden Ring PvP Discord - https://discord.com/invite/vb2uWpmXhc
Twitch - https://www.twitch.tv/amirthethe/
TIMESTAMPS
0:00 Wait, that's why I'm missing attacks?
1:13 What is Aim Punch?
1:57 This completely conflicts with their design pattern...
3:33 How it reinforces the current limited meta
6:05 Did other games do it better? Can it be fixed?
7:48 Guess what game did it best...
SONGS USED
https://pastebin.com/pWu3wRYX
#ELDENRING
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