How Games Convey Pain - Exploring Life Bars and Feedback ~ Design Doc

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Published on ● Video Link: https://www.youtube.com/watch?v=0zs_2eEyKTc



Duration: 5:19
89,851 views
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NEW SERIES! Design Doc is a short-form lecture series that analyzes and explores various game design related topics with an emphasis on graphic design and visual communication.

This episode, we take a look at how games can convey a sense of pain and the general purpose of life bars.

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Special Thanks to The Super Best Friends for providing a majority of the game footage here.







Tags:
Video Games
Analysist
Lecture
Game Design
Dark Souls
Demon's Soul
Bloodborne
PS3
Xbox
Design Doc
Warbot
Animation
Exploration
Life Bars
Graphic Design
Design
Educational
Gaming
Fun
Castlevania
Wii
NES
Nintendo
Mircosoft
From Software
Health Bar
HP
UI Design
User Interface
Minimalism



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