Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc
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Published on ● Video Link: https://www.youtube.com/watch?v=ZIs5189lmRA
We take a look at Mario, Final Fantasy 13, and Majora's Mask to discuss how games teach players in ways that either smoothly guide us through or just drag/over simplify the overall experience with excessive hand holding.
NOTE: The Mario example here is also used in Mark Brown's excellent "Super Mario 3D World's 4 Step Level Design" - https://youtu.be/ZIs5189lmRA
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Video Game Design
Design Doc
Super Mario 3D World
Isolation Principle
Zelda
Majora's Mask
3DS
Design Discussion
Motion Graphic Design
Animation
Portal
Megaman X
Good Design
Fun Games
Amazing Game Design
Final Fantasy XIII
FF13
Final Fantasy XV
Metroid Prime
Warbot
Civ 5
Stanely Parable
Resonance of Fate
Metroid
Tutorials
Paradigm System
Combat Design
Hand Holding in Games
Guidance
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Final Fantasy XIII Statistics For Design Doc
There are 910,359 views in 2 videos for Final Fantasy XIII. His channel published less than an hour of Final Fantasy XIII content, or 1.42% of the total watchable video on Design Doc's YouTube channel.