How I Redesigned A Gooey Cave Ambience From Monster Hunter Wilds
Sound Designer's Starter Pack (free): https://daviddumaisaudio.com/starterpack
Fantasy Ambiences: https://daviddumaisaudio.gumroad.com/l/fantasyambiences
Learn how to create amazing cave ambiences in Reaper! In this video, I walk you through my step-by-step process for designing immersive gooey cave ambiences from scratch, tailored specifically for video games like Monster Hunter Wilds.
TOOLS USED IN THIS VIDEO (May Contain Affiliate Links):
Phase Plant: https://www.daviddumaisaudio.com/ultimate
Neutron EQ: https://www.daviddumaisaudio.com/neutron-pb
Soothe 2: https://www.daviddumaisaudio.com/soothe2
Kilohearts Free: https://www.daviddumaisaudio.com/khsfree
Snap Heap: https://www.daviddumaisaudio.com/snapheap-pb
Recenter: https://www.daviddumaisaudio.com/recenter
CHAPTERS:
00:00 - Intro
00:35 - Starting with the ambience foundation
02:01 - Foundation Layer Phase plant patch
05:23 - Airwiggles Film Audio Faceoff Competition
06:06 - Incorporating Detailed Elements
09:43 - Submerged Water Layer
12:12 - Outro
Thanks for watching!
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About David Dumais Audio
David Dumais Audio is committed to creating professional, creative, and expressive sound design and music for video games. David wants to share what he has learned over the years; everything from creating energetic music to crafting ambient sounds, gun sounds, foley, recording sounds, UI sounds, game sounds and so much more.
The David Dumais Audio YouTube Channel contains some of David’s best advice, strategies, concepts, and philosophies which he has effectively used to help hundreds of game developers realize their goals. This channel is designed to help the beginner as well as the professional continually improve their skills and challenge their creative process.