How many goons does it take to take down a jettard?
Me on my custom Lolards v0.9 qvm with CoW| bots merge. Sorry about that fast text, i wasn't thinking. also, near the end i was actually lagging while recording the demo, but when playing the demo is different, thats why it looks 'smooth, but squarish movements'. If you want me to explain why every now and then i lose a bit of health although i'm no where near anyone, its because i've gone over my maxhealth limit (100 for humans). MAX-MAx health is 1.5X original. How the hell did i get over standard max health? Its called a vampire mode. You attack, you gain some health back. Also, the jetpack - its not a balloon! Unfortunately i did not get any help for this and took me a while to find it, but i found it by the time i got to my seocnd Lolards mod release (long time ago though, but that time i was still very new to the source code and i still am new. My recent discovery was that i can add recoil to guns in bg_pmove.c file but you won't see it that obvious on this demo.)
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