Tremor Bugs

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Published on ● Video Link: https://www.youtube.com/watch?v=PeWJzracGeI



Duration: 0:38
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Sorry for the bad resolution, i compressed the video on windows movie maker, but its kinda sh*t because you don't get to chose scale 1:1 and ratio of dimensions 1:1 (they only give you 16:9 and 4:3, but i have custom dimensions of i think 680:920 or something like that) But at least i don't have to upload 2 gb for each video...
Video Info below...
This is proof that i do not wallhack in tremor (actually the only one who accused me of wallhacking was some guy i don't remember), its my stupid tremor that is bugged... This video only shows a portion of the bugs, as the goon actually kills me if i tried to leave the base, but oh well... Pan said before i recorded that it could be my gpp, but i don't think is because the only differences are that the gpp version is that you can't glitchbuild into the basement anymore (it is filled with caulk) and you can tell where your team mates are through teamchat** and that team stats thing in the corner of the screen (you won't find it in any of my videos because my client is bugged remember?)
**Here's an dodgy example:
ViruS(Alien base main entrance):Need backup!
Omnious(Human base main entrance hall):Can't! I'm almost dead!

Anyways the good thing is that it only happens on unpure servers such as Aussie Assault.
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Here are the 'annotations' for the video ( cant be bothered annoting it manually)
Ignore the start few ones, my computer was lagging when i /video'd it and i couldn't type /r_shownormals and /r_showtris without an error... Also ignore that lag, i think its an error in compiling the video...
If you can't read the console messages i said throughout the video, i think i said the following:
1) I guess r_shownormals and r_showtris doesn't show the physical door like how it doesn't show caulk
2) (just says the door actually is there physically)
3) The alien base has a similar problem:
4) Main entrance door is visually permanently closed (meaning i can't see through the door even when it is opened physically)
*5) Second entrance actually opens, but opens when the main entrance door opens (if you don't understand, scoll down) and opens sideways in the direction the main door opens)
* I think i have a screenshot somewhere... somwhere... ... anyways here's how it works: it visually opens when someone opens the primary door. but it opens sideways, or in other words, it opens the same diretion the primary door should open, not the way it really should. Confusing. Here's the screenshot:
[can't find URL, sorry! If i can be bothered, i'll upload a fresh one sometime]







Tags:
tremulous
1.1
wallhack
tremor
bug
unpure