How Metroid Dread Guides The Player (psst... it's Wayfinding...!) - The Game Maker Forum
How would you use Wayfinding to guide your players in your game? Let us know in the comments!
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Source Articles:
•Wayfinding Article on “The Level Design Book”
https://book.leveldesignbook.com/process/blockout/wayfinding
•Metroid and the Illusion of Exploration
https://www.thegamer.com/metroid-dread-mastered-the-illusion-of-exploration/
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