How Much Better 2-Handed Weapons are in Medieval 2 TW Kingdoms than in Vanilla?
During the Medieval 2 Infantry tournament there has been many comments about how poorly units having 2-handed weapons perform. Something has been done to these units in the Kingdoms expansion to the game. So, let's take 2000 florins worth of Gothic Knights (because they look so cool) and pit them against 2000 florins worth of AI controlled Dismounted Feudal Knights in the vanilla game and in the expansion. How much the results differ? The tournament rules apply as far as the AI is willing to play by them :)
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Battles
00:00 Vanilla M2:TW
03:43 Kingdoms Expansion
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Rules:
1. The army value cannot exceed 2000 florins (based on the cost of the 1st unit)
2. The order in which to pick units and upgrades:
2a. All units that can be recruited
2b. All units get chevrons as evenly as possible so many as possible
2c. All units get armor upgrades as evenly as possible so many as possible
2d. All units get weapon upgrades as evenly as possible so many as possible
3. Direct frontal attack, no tactics
4. The battle is fought on Grassy Plain
5. If unit has throwing weapons it can use them but will engage in melee as soon as possible.
6. Initial match-ups made by RNG (only made sure that units from same faction don't fight)
7. In Advanced match-ups made sure that units from same faction don't fight
8. Excluded units: Phalanx + spear units (mostly)
9. From each of four preliminaries of 16, the four best units will head to the final tournament.
You can make your guess about the result in the comment field. See if you guessed correctly. :) You can also propose other fights you would like to see.
Some playlists you might be interested in:
Who will win series:
https://youtube.com/playlist?list=PLzgwn6yANNZw0JwqDqbZqCVZNFK9Gu8xo
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