How Raidou Remastered Got It Right

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Review copy provided by Sega & Atlus.

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In the Taisho era of Tokyo, Japan, one name strikes fear in the hearts of any demon looking to get up to some trouble. Raidou Kuzunoha XVI, the original detective prince. This character has become legendary within the wider Shin Megami Tensei franchise and is also a fan favourite. However, for years now, the games he originated from have been stuck on outdated hardware, and physical copies of those old games have skyrocketed in value due to their rarity. I mean, look at this. You could either buy Raidou 2 or put a down payment on a Vancouver apartment. Because of this, not many people have gotten the opportunity to play through these classic games. To them, Raidou Kuzunoha was just this elusive name that they’d hear from time to time along with the occasional cameo or reference. However, just a few months ago, it was announced that the first Raidou game was getting a modernized remaster for current platforms. Raidou Remaster: the case of the soulless army.

Those who know me might remember that I don’t exactly have the nicest things to say about Atlus’s previous remasters. I thought games like Nocturne HD and the modern Persona 3 Portable port were underwhelming. Whether that be because of visual, audio, or performance issues. From the get-go, Raidou remastered looked to be very different from those games, to the point where I’m honestly shocked that it’s considered to be lumped in the same group. While I was excited to get my hands on this game for myself, part of me was a little worried about its quality. I was excited for Nocturne HD, and I was pretty let down by what it delivered, and those experiences, whether we like it or not, do stick with you. My biggest fear was that this remaster was going to give people the wrong impression of Raidou. This is a remaster of a niche game from the mid-2000s. Whether we like it or not, this will be a lot of people’s first experiences with the game and world. I’m harsh on these remasters and remakes because I want that first-time experience to be the best it can be. What got me interested in Raidou remastered was that it was more than just some simple graphical update and maybe one or two nice changes. It looked to be a legitimate second pass at the game, something that Raidou 1 definitely needed. So is Raidou Remaster successful at what it sets out to accomplish? Only one way to find out, right?

How Raidou Remastered Got it Right. In this Raidou Remastered Review, Raidou Remastered Retrospective, Raidou Remaster Analysis, I will be playing and reviewing the upcoming Raidou Remastered: The Mystery of the Soulless Army. Otherwise known as Raidou Remaster or Raidou Remake. In this spoiler-free review of Raidou Remastered, I will be going over all of the changes between this game and the original Raidou Kuzunoha game on PS2. Raidou Kuzunoha is a well-known and respected character in the Shin Megami Tensei franchise and Raidou Remastered aims to bring that classic game to the modern era by updating the combat, graphics, and adding a few quality of life changes. In this Raidou Remastered Review, I will be giving my Raidou Remastered Impressions and talking about all of the great things Raidou Remastered accomplishes. Hopefully, this means that at some point we could get a Raidou 3 in the future. Raidou Remastered is very different than something like Persona, and I believe that Persona fans would enjoy Raidou Remastered if they gave it a shot. Raidou Remastered: The Mystery of the Soulless Army is a great way to experience Raidou Kuzunoha vs the Soulless Army, and I highly recommend Raidou Remastered to anyone wanting to get into Shin Megami Tensei, Persona, or the Raidou Kuzunoha games.