How Roguelikes Became Accessible Using Persistence | Critical Thought

Channel:
Subscribers:
11,700
Published on ● Video Link: https://www.youtube.com/watch?v=Gzc-Qs5J6Cc



Rogue Legacy
Game:
Duration: 16:37
344 views
18


For this first of a two-part talk about roguelike accessibility, we're focusing on the greater use of persistent elements and systems to make these games easier for players to get into. I am currently writing a book on roguelike design, and anyone who donates $15 or more on patreon.com/gwbycer before 8/30/2020 will earn an acknowledgement.

If you're interested in my previous two books, here is a discount code for the links down below. SCI20
_____________________________________________________________
BOOKS I'VE WRITTEN ON GAME DESIGN:

Game Design Deep Dive: Platformers -- https://www.crcpress.com/Game-Design-Deep-Dive-Jumping-Platformers/Bycer/p/book/9780367211387

20 Essential Games to Study: -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456

JOIN OUR DISCORD CHANNEL

The basic tier is now open to everyone with additional features and options for those who support our Patreon. Anyone on the discord also gets the archives of our game streams for free. https://discord.gg/MFdkhMz

SUPPORT GAME-WISDOM

Patreon: https://www.patreon.com/GWBycer

Hitting goals will allow me to add more content and let patreon supporters vote on what they would like to see each month.

If you would like to make a one-time donation -- You can send money directly through Paypal through this link: http://paypal.me/GWBycer

SUBSCRIBE AND FOLLOW:

Become a Member of the Channel: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA/join

Main Site: http://Game-Wisdom.com

YouTube: http://youtube.com/c/game-wisdom

Twitter: https://twitter.com/gwbycer

Facebook: https://www.facebook.com/gamewisdom/

Audiocasts can be found at: http://subscribeonandroid.com/game-wisdom.com/feed/podcast for Android and https://itunes.apple.com/us/podcast/game-wisdom/id1126129621?mt=2&ls=1 for Itunes

ABOUT ME:

I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.




Other Videos By Game Wisdom


2020-07-13Making Roguelike Accessible With Progressive Difficulty | Critical Thought
2020-07-10Primal Platforming | Primal Light Complete Play On Hard Difficulty
2020-07-10Game Design Talk | How to Improve the Feel of a Videogame
2020-07-08Making Use of Characterization in Videogames and More | Game-Wisdom Live
2020-07-07Samurai FTL, Romcom Puzzles, and More | Indiedev Showcase
2020-07-06Streets of Rage 4 Comes Close to Beat-em-up Perfection | Review
2020-07-03Using Gamification to Teach Kids With the Game Plan Game (Audio Only) | Perceptive Podcast
2020-07-02The Importance of Humility as a Game Developer | Critical Thought
2020-07-01Making a Good Intro to a Videogame | Game-Wisdom Live
2020-06-30XCOM Chimera Squad Delivers on Diet XCOM | Review
2020-06-29How Roguelikes Became Accessible Using Persistence | Critical Thought
2020-06-27An Earthbound Western, Renaissance Adventure, and More | Indie Dev Showcase
2020-06-26Making Your Narrative and Game Mechanics Work Together | Gamedev Roundtable 6/2020 Edition
2020-06-25What to do With Student Projects and Knowing When to Release Your Game | Game-Wisdom Live
2020-06-24Making Movement Feel Right in Videogames | Critical Thought
2020-06-23Iratus Lord of the Dead is the Reverse Darkest Dungeon | Spotlight
2020-06-22Pong Done Two Ways, Shmup Roguelikes, and More | Indiedev Showcase
2020-06-20Discussing a Decade of Indie Dev with Rami Ismail (audio only) | Perceptive Podcast
2020-06-19Lessons Learned From Itch Games and Low Price Design | Game-Wisdom Live
2020-06-18Beating Batman | Batman NES Complete Run
2020-06-17Crafting Cars, Cowboy Fights and More | Indie Dev Showcase



Tags:
video game critique
video game critical discussion
game-wisdom
game wisdom
video game theory
video game design theory
game design theory
game dev
indie game dev
game design
game development
roguelike games
roguelike
rogue lite games
roguelike game design
roguelike game dev
roguelike game development
roguelike vs roguelite
roguelike vs metroidvania
roguelike vs rpg
what is a roguelike game
accessible games
roguelike design
how to design a roguelike